

*Note that throughout, I assume a mid-level computer - I understand that if you have certain types of memory, it is just as quick to access files far away from each other as it is right next to each other and that it therefore takes less time to read/write on these systems, but currently the HDD is the standard, not SSD or NGFF/M.BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. *Note that throughout, I assume a mid-level computer - I understand that if you have certain types of memory, it is just as quick to access files far away from each other as it is right next to each other and that it therefore takes less time to read/write on these systems, but currently the HDD is the standard, not SSD or NGFF/M.2 Give me an "I told you so" when calculators have quad-core processors and the average computer sits at 64 cores, and I will return the gesture. Maybe if computers keep getting faster, but not yet.

Don't forget you need real-time updating textures for this too. All this in such a quickly running low level part of the program means it slows down the program even if you are just skipping the code* (to address those who say "just disable it on lower PC's"). File re-writing takes time.* For dirt, you're essentially simulating liquid, which requires thousands more particles.

Now, realize that to accurately depict scratches, they would have to have far more detailed coltris and real-time updating textures. Meanwhile, computers happily do this for hours for us. Even if he could do thousands of points, he would then have to bring the time down from 1 second to. I'm sorry to those of you who believe it can be done, but I think you're forgetting a) how advanced computers are, especially high end models, and b) just how much more power you'd need to simulate all these particles.įirst of all, no mathematician in history can work with anywhere near the speed of a halfway decent computer* - even a very skilled mathematician cannot calculate 10 points' movement based off position and force vectors (these are direction and magnitude of forces, including momenta(momentum plural)) in a second, let alone thousands of points.
